﻿namespace UnityEditor
{
    using System;
    using System.Runtime.CompilerServices;
    using UnityEngine;

    internal sealed class NavMeshVisualizationSettings
    {
        public static bool hasHeightMesh { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; }

        public static bool showHeightMesh { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] set; }

        public static bool showNavigation { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] set; }

        public static bool showNavMesh { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] set; }
    }
}

